Development

So with our first main focus set as mentioned before,

‘To Create a hip-hopera concept album with a progressive sci-fi inspired narrative, using Alméns’ sibling model.’

After looking at so many different sci-fi inspired concept albums, Jack first became very interested in the Hitchhiker’s guide to the galaxy, drawing us more in towards a space themed setting again. He then realised that nobody had tried to represent the planets in our solar system as the 9 nine realms from north mythology through music. Dragging him back to our original focus, we changed our idea to a more realistic setting. To create some sort of concept album journey that would correlate with the subject of the solar system instead of the planets.

We wanted to find out whether anybody had done anything like this before and we stumbled across Gustav Holsts. He put together an orchestral representation of the solar system called ‘Planets’. I decided that this project was going to be a great way to collaborate with other schools at the uni and professions. I wanted to get an assembly of musicians to perform the score that was already written by Gustav Holsts as we had found out that his score’s copyright had expired.

So we had our concept album idea, but we needed a way to showcase the idea. I had the idea of creating a virtual reality environment where you would be able to interact with 3D planets in the space and listen to their musical representation when close enough.

Jez Riley French – Experimental mics

Today Jez Riley introduced us to some experimental microphones he uses to create rather interesting recordings. The first mic intoduced wa the contact mic. Used to capture sound through resonance. One of his recordings called Teleferica was recorded on some sort of long wire hanging over a forest. The mic picked up all sorts of different parts of the wire and it you were able to hear insects and flies land on it creating a bouncing effect. Leaving these mics on for at least 20-30 minutes with low gain to reduce compression you are able to pick up all sorts of unpredictable sounds. You are able to use space as your instrument instead of getting the perfect sound. I thought these mics would be very useful to capture interesting atmos to use within my project.

He mentioned Hydrophones and Geophones which were also quite interesting.

 

Me and a colleague did some recordings ourselves using contact mics at the university and came up with some pretty basic recordings but it gave us an idea as to how they work. It made me realise that we would probably need a louder environment for the mics to work properly as we had to stimulate sounds by hitting and tapping things rather than just listening to the space.

Dean Humphry – Being User Friendly

In this Lecture Dean presented a lot of people skills that are considered important within the creative industry. I believe a lot of these skills are transferable to many everyday situations too.

His lecture covered reminders in people politics as he called them such as flowing with the dance of a team, avoiding a stubborn attitude and being an open minded individual to best work with anybody. Reminding yourself that just because you believe in a certain way of doing things, if someone does it differently it doesn’t mean they don’t know what they are doing. As much as you have an idea about something, prepare yourself for the times that you are wrong about something. This is not a bad thing as you allow yourself to become more conditioned and learn from others instead of sticking to your own ways.

Mr Humphry drew out some of the most important things to employers that you do as an employee –

  • Timekeeping
  • Being Reliant
  • A Teamplayer
  • Happy/Positive
  • Proactive
  • Optimistic
  • And a having a “not a problem” attitude.

He made us acknowledge that everyone gets tired in the industry, but going on about it will generate no sympathy.

In preparation for meetings in general as an employee you are at least expected to –

  • Dress Smart
  • Make Eye contact
  • Sit up Straight
  • Be there in advance

 

Initial Research

Now our original concept album idea was founded, we needed to understand the many definitions and categories of research that came with the idea so we could fully flourish our project with informed ideas.

I started looking into the basic specifics of concept albums; such as instrumentation but there was no correlation between instrumentation and concept albums at all. We came to a subcategory of concept albums used in radio drama where there would be a certain narrative throughout the pieces. This had to lead me to a new direction of research, which was albums that tell an active story through narration itself and through vocal hinters.

For example, my primary analysis was The Incredible True Story – Logic. Within some pieces of his album, the listener was introduced to a narrative setting where characters would talk about the music in a spaceship whilst on some sort of separate journey. In an interview published by Vman (https://vman.com/article/the-incredible-true-story-of-logic/) Logic revealed that he consciously edited to have two worlds going on within his album. You have ‘The anime-cinematic experience of the album or Logic’s songs you want to listen to. It’s up to the listener to decide what they want.’

Jack discovered in some of his later research that this type of music can be identified by a narrative model mentioned by Bryon Almén. Almén in his book of  Narrative Archetypes: A Critique Theory and Method of  Narrative Analysis introduces a descendant narrative model where musical narrative is “a transposed reflection of literary narrative,” while in an alternative sibling model, “the two media,” that is literature and music, “share a common  foundation but varying manifestations.” The Sibling Model is what we will use to describe the method Logic has used in his album and where we wanted to lean our project towards.

The Vman publisher mentioned before described Logic’s artefact as an ‘Audio Movie Album’. This title or category of work i was very interested in recreating so i went to find other similarities. Narration, Radio Drama and Sci-Fi were the key points of our research from there on. We looked at albums such as Dark Side of the Mood by Pink Floyd, Sgt Pepper by The Beatles and Ziggy Stardust by David Bowie for inspiration on instrumentation an genre.

Another category of concept albums with a similar narrative aspect was defined as the ‘Rock Opera’ – A concept album taken to its logical conclusion, telling a single complete story mostly – if not entirely, sang from one or more characters perspective. War of the Worlds by Jeff Wayne is a perfect example of a rock opera, as it later leans towards musicals in it’s productive lifetime.

Another definition i came across was heard as urban opera/ hip hopera where hip hop is used instead of rock to tell a story.

Concluding this research i found myself satisfied with a main focus.

To Create a hip-hopera concept album with a progressive sci-fi inspired narrative, using Alméns’ sibling model.

Origin

This is the start of a thread of blog posts reviewing a project made by myself Macaulay Ainge and my colleague Jack Kendrick. To find out more about our project objectives and learning outcomes, find the Project Objectives and Learning Outcomes Post.

So this was my first time to sit down in the library and start thinking what exactly is this project about? Jack and I had come up with the brief idea that was a narrative-driven album directly inspired by Logic’s album The Incredible True Story and War of The Worlds by Jeff Wayne. We came up with some brief ideas about what style we wanted the album to be based around. Firstly, Sci-Fi themes appealed to us quite dearly as we loved the idea of spending time experimenting with all sorts of instrument effects to create a spacey abstract feel for the pieces.

The Incredible True Story - My core inspiration

The Incredible True Story – My core inspiration

My core inspiration is by Logic ‘The Incredible True Story’. I have recently listened to a lot of the album and took interest in the way he produced it. The album features characters in a fictional world listening to pieces of music whilst commenting on certain events that are occurring in their time. During these conversations, there are many diegetic ambiances that help feed into the immersive experience of the spaceship. So within the portrayed story both the music and narrative are diegetic. For example towards the end of the song ‘Fade Away’ the music fades away into the ambience of the spaceship’s engine sounds and the characters begin to speak about the spaceship’s interface system.

The idea of combining subtle narratives whilst presenting the music in this way is quite unique and I wanted to do something quite similar.

War of the Worlds - secondary influences

War of the Worlds – Secondary influences